Tag: FEAR

FEAR SEC2 2.1.1 Server Update hotfix

This Server update contains a the fix of a bug that was sending debug messages to the logs.

This is the only change since 2.1.0; but update is highly recommended.

You can apply this update to servers running from 2.0.2 to 2.1.0 versions.

This is for the Windows version of the servers. For now, there are no builds for Linux. We will post about new Linux builds when possible.

Download “SEC2 2.1.1 Server update”

SEC2-2.1.1-Server.zip – Downloaded 2481 times – 1.02 MB

New user registrations still disabled

Due to a fatal HD failure in our hosting service, we need to restore an older backup.

To prevent more registered users losing their accounts, we disabled it again until a better restore point is used.

This process will take several hours, but the game functionality is not affected.

When the maintenance ends, new user registrations will be enabled again.

New users registered yesterday that didn’t get a CDKey will get it then too.

Meanwhile, a new SEC2 update for servers will be released next weekend; we are getting close to 2.0.6 final, the last update before 2.1.0, that will focus on new features long time expected.

 

SEC2 2.0.6 Beta 3 Available

SEC2 2.0.6 Beta 3 is now available for Both Windows and Linux Servers.

Players do not need to update.

Latest chances include contributions of [eAu]Phreeze, =MXT=Fred.cpp, [BoS]Jim and Vityacv.

  • Added: WhiteList Mode.
  • Added: cmd_banuser [ID] [Reason]
  • Fixed: Broken log file in Linux
  • Fixed: SPEED_HACK
  • Fixed: SERVER_CRASH_HACK
  • Fixed: BULLETPROOF_HACK
  • Fixed: PICKUP HACK

Downloads:

Download “F.E.A.R. Dedicated Server (SEC2) v2.0.6.902 (Release Candidate 3) - Windows - Update”

SEC2_2.0.6.902.W-RC3_2018-08-14_00.rar – Downloaded 3943 times – 747.31 KB

Download “F.E.A.R. Dedicated Server (SEC2) v2.0.6.902 (Release Candidate 3) - Linux - Update”

SEC2_2.0.6.902.L-RC3_2018-08-14_00.gz – Downloaded 714 times – 3.01 MB

5 years ago

5 years ago, the worse news arrived to FEAR Combat: The FEAR Master server was Shut Down.
Servers restarting couldn’t come back online. Players searching servers got no response.
The FEAR Community team, by then moslty <eAu>Phreeze and me, =MXT=Fred.cpp were getting ready for this scenario for some time, but we were still not ready.
This nightmare scenario, or like I use to call It, the Ultimate FEAR Fate Event, was previously predicted by Phreee to happen before 2012 end, we were not sure when. Maybe De 15th, we hoped.
I was very optimistic, because I had the FEAR Combat Launcher almost ready, but with important features missing and had to work fast. He was already working on a new Master Server; something that exceded my wildest dreams, but I was condifent he could do “something”.
When that 5/12/2012 day we lost the official master server, lot of people quit. They didn’t know we released, that night the FEAR Combat Launcher, that allowed people to connect to the still running servers.
During the next days Phreeze, that already had made the SEC2 servers support both old and new CKeys, made SEC2 allow new servers to start, without the old master server.
Finally only a month later, he released a Patch that allowed both client and servers go back to normal, making the FEAR Launcher not needed anymore.
A huge task that I want to acknowledge today. Without It, It’s almost sure there would be no servers running.
here is an extract of the about page of this site.
Eventually, more people joined this effort. Thanks for continue with us, to all players, server admins and supporters.
See you ingame.

About FEAR-Community.org

SEC2 2.0.5 Beta 3 Server update is available

A full changelog will be provided later, but for now, mostly includes fixing exploits and bugs, as well as antihack meaures for the latest available hacks, specially those focused on crashing servers and kick out other players.
As usual, we encourage server admins to update and provide feedback to avoid when possible, false positives and keep servers clean.
As usual, get them in the Downloads section:

Downloads

Provisional Changelog:
==========
————————-
2.0.5 Beta 3 (2017-08-01)
————————-
Added: INVISIBLE_PLAYER_HACK fix (RODRIGUEZ Mode).
Added: IMMORTAL_PLAYER_HACK new version fix.
Added: IMMORTAL_TEAM_PLAYER_HACK fix.
Fixed: Basic Respawn Bug.
Fixed: False positives when picking up mines and remotes.

Known issues: Some votes can cause false positives for VOTETYPE_HACK; we are researching his one.

————————-
2.0.5 Alpha 6 (2017-07-05)
————————-
Added: CRASH_SERVER_HACK Fixed.
Added: SERVER_CRASH_HACK at login fixed (Thanks to Vityacv).
Added: CRASH_ALL_PLAYERS_HACK detection.
Added: VOTETEAM_HACK detection, used to kick players with no need for other’s votes.
Added: TEAMID_HACK Detection, for players switched to invalid Team.
Added: IMMORTAL_PLAYER_HACK Detection.
Added: DAMAGE_PLAYER_HACK and it’s variants detection.
Added: ADD_WEAPON_HACK detection.
Added: ADD_AMMOBOX_HACK detection.
Added: ADD_MOD_HACK detection.
Added: ADD_GEAR_HACK detection.
Added: CHAT_SPAM_HACK Detection.
Added: SOUND_SPAM_HACK Detection.
Changed: PICKUP_HACK logic and details on the type of pick up.
Changed: TELEPORT_HACK logic.
Changed: VOTETYPE_HACK logic.
Fixed: Exploit that allowed hackers to ban other players.
Fixed: %s exploit that allowed to crash servers.