A full changelog will be provided later, but for now, mostly includes fixing exploits and bugs, as well as antihack meaures for the latest available hacks, specially those focused on crashing servers and kick out other players.
As usual, we encourage server admins to update and provide feedback to avoid when possible, false positives and keep servers clean.
As usual, get them in the Downloads section:
2.0.5 Beta 3 (2017-08-01)
Added: INVISIBLE_PLAYER_HACK fix (RODRIGUEZ Mode).
Added: IMMORTAL_PLAYER_HACK new version fix.
Added: IMMORTAL_TEAM_PLAYER_HACK fix.
Fixed: Basic Respawn Bug.
Fixed: False positives when picking up mines and remotes.
Known issues: Some votes can cause false positives for VOTETYPE_HACK; we are researching his one.
2.0.5 Alpha 6 (2017-07-05)
Added: CRASH_SERVER_HACK Fixed.
Added: SERVER_CRASH_HACK at login fixed (Thanks to Vityacv).
Added: CRASH_ALL_PLAYERS_HACK detection.
Added: VOTETEAM_HACK detection, used to kick players with no need for other’s votes.
Added: TEAMID_HACK Detection, for players switched to invalid Team.
Added: IMMORTAL_PLAYER_HACK Detection.
Added: DAMAGE_PLAYER_HACK and it’s variants detection.
Added: ADD_WEAPON_HACK detection.
Added: ADD_AMMOBOX_HACK detection.
Added: ADD_MOD_HACK detection.
Added: ADD_GEAR_HACK detection.
Added: CHAT_SPAM_HACK Detection.
Added: SOUND_SPAM_HACK Detection.
Changed: PICKUP_HACK logic and details on the type of pick up.
Changed: TELEPORT_HACK logic.
Changed: VOTETYPE_HACK logic.
Fixed: Exploit that allowed hackers to ban other players.
Fixed: %s exploit that allowed to crash servers.
Final Update: We have included the latest versions in the download section. Currently Beta 2 and 3 for Linux and Windows. We will just continue uploading the latest dev versions, but they are stable enough for use and include patches for latest hacks availables; we focus on the more damaging ones, like Crash, immortal and invisible players. Check them periodically.
Update 2: Windows version updated to 2.0.5 Alpha 3; fixing more false positives and adding detection of more hack events.
Update: Windows version updated to 2.0.5 Alpha 2; fixing false positives and adding a couple extra features under test.
Server admins should unban DAMAGE_PLAYER_HACK detections caused by a bug int the previous 2.0.5. Alpha 1 testing version. (sorry, my fault).
We are happy to announce the inmediate availability of the SEC2 2.0.4 and 2.0.5 update for FEAR Combat Dedicated Servers.
There are open beta testing versions, so we encourage server admins to keep an eye on their servers and report issues.
- Recent changes:
- Several Hack detection features.
- Sound spam.
- Vote type spam
- Weapon Spawn (Can cause false positives for connections losing packets).
- Kill Player Hack.
- Immortal Players
- Ban other players
- Go Into Invalid Team
- Crash all other players
- Vote Kick players on any Team
Some features may not be available in Linux version. We should release an update for It in the next days.
We want to let you all know we continue the development of the antihack support of SEC2, as long as new features (Some, are related to mod support!).
Also, @Holland released a IPBan tool, perfect to deal with crashers and persistent hackers.
You can find these in the downloads section of the site (Registered users only).
Okay, this is a feature that some of you server admins have been asking about for quite awhile. I did some digging and it turns out that the FEAR Windows Dedicated Server does support logging to a text file by just adding a few additional command line parameters.
Here is how it works:
FEARServer.exe +errorlog 1 +alwaysflushlog 1 +errorlogfile fearserver.log
The log file will be saved into the same directory as FEARServer.exe (i.e. your install directory).
Please note that the log file will be overwritten if you restart the server and use the same log file name, so I recommend including a timestamp in the filename.
start fearserver.exe +errorlog 1 +alwaysflushlog 1 +errorlogfile “%LOGF%”
For some extra features check the help secion:
Host a Server / Advanced Server Options
Update: We identified the issue and it should now be resolved!!
As some server operators may already know, a bug has cropped up in the FEAR Linux dedicated server that causes the server to randomly segfault (crash) during server startup. The crashing seems to occur more often if you have custom maps configured, but also occurs with just stock maps. This has affected all servers hosted with gameservers.com because they use the Linux version exclusively.
At this time the root cause of this bug is still unknown, and seems to have began sometime in the last month or so. We are investigating, but it is possible that we may never be able to resolve this bug because the FEAR engine code (Jupiter EX) has never been publicly released, and the segfault is occurring within one of the engine libraries (libGameDatabase.so).
The good news is that the Windows dedicated server is not affected by this bug, and therefore we will recommend that all server operators switch to a Windows server if possible.
Note: One issue with the Windows Dedicated server is the lack of an option to save server logs to disk, so we will be working on an enhancement to add file-based logging in the near future.