A big thanks to @fredcpp for refreshing the look of the full server list page!
Tip: You can quickly access the full server list page by clicking the title of the right sidebar ‘Server List’ widget.
Latest SEC2 build is available for download, currently only for Windows. Linux build should be ready within some days.
This update is only for servers. Players do no need to take any action at this moment.
Major changes since 2.0.5 include speedhack and pickup detection, along with several log enhacements and cleanup. Full changelog will be available once we reach a final 2.0.6 version.
Download (logged in users).
5 years ago, the worse news arrived to FEAR Combat: The FEAR Master server was Shut Down.
Servers restarting couldn’t come back online. Players searching servers got no response.
The FEAR Community team, by then moslty <eAu>Phreeze and me, =MXT=Fred.cpp were getting ready for this scenario for some time, but we were still not ready.
This nightmare scenario, or like I use to call It, the Ultimate FEAR Fate Event, was previously predicted by Phreee to happen before 2012 end, we were not sure when. Maybe De 15th, we hoped.
I was very optimistic, because I had the FEAR Combat Launcher almost ready, but with important features missing and had to work fast. He was already working on a new Master Server; something that exceded my wildest dreams, but I was condifent he could do “something”.
When that 5/12/2012 day we lost the official master server, lot of people quit. They didn’t know we released, that night the FEAR Combat Launcher, that allowed people to connect to the still running servers.
During the next days Phreeze, that already had made the SEC2 servers support both old and new CKeys, made SEC2 allow new servers to start, without the old master server.
Finally only a month later, he released a Patch that allowed both client and servers go back to normal, making the FEAR Launcher not needed anymore.
A huge task that I want to acknowledge today. Without It, It’s almost sure there would be no servers running.
here is an extract of the about page of this site.
Eventually, more people joined this effort. Thanks for continue with us, to all players, server admins and supporters.
See you ingame.
A full changelog will be provided later, but for now, mostly includes fixing exploits and bugs, as well as antihack meaures for the latest available hacks, specially those focused on crashing servers and kick out other players.
As usual, we encourage server admins to update and provide feedback to avoid when possible, false positives and keep servers clean.
As usual, get them in the Downloads section:
2.0.5 Beta 3 (2017-08-01)
Added: INVISIBLE_PLAYER_HACK fix (RODRIGUEZ Mode).
Added: IMMORTAL_PLAYER_HACK new version fix.
Added: IMMORTAL_TEAM_PLAYER_HACK fix.
Fixed: Basic Respawn Bug.
Fixed: False positives when picking up mines and remotes.
Known issues: Some votes can cause false positives for VOTETYPE_HACK; we are researching his one.
2.0.5 Alpha 6 (2017-07-05)
Added: CRASH_SERVER_HACK Fixed.
Added: SERVER_CRASH_HACK at login fixed (Thanks to Vityacv).
Added: CRASH_ALL_PLAYERS_HACK detection.
Added: VOTETEAM_HACK detection, used to kick players with no need for other’s votes.
Added: TEAMID_HACK Detection, for players switched to invalid Team.
Added: IMMORTAL_PLAYER_HACK Detection.
Added: DAMAGE_PLAYER_HACK and it’s variants detection.
Added: ADD_WEAPON_HACK detection.
Added: ADD_AMMOBOX_HACK detection.
Added: ADD_MOD_HACK detection.
Added: ADD_GEAR_HACK detection.
Added: CHAT_SPAM_HACK Detection.
Added: SOUND_SPAM_HACK Detection.
Changed: PICKUP_HACK logic and details on the type of pick up.
Changed: TELEPORT_HACK logic.
Changed: VOTETYPE_HACK logic.
Fixed: Exploit that allowed hackers to ban other players.
Fixed: %s exploit that allowed to crash servers.